AI Insights · Timothy · March 2022
Top 5 Boxing Games on Android in the Netherlands - Q1 2022
Discover the performance of the top boxing games on Android in the Netherlands during Q1 2022. Key metrics such as weekly downloads, revenue, and active users are highlighted.
In Q1 2022, the top boxing games on the Android platform in the Netherlands showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each of these games fared:
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS, released in January 2022, saw a notable increase in weekly downloads peaking at 3.9K in late January. However, downloads gradually declined to 821 by the end of March. The game’s weekly revenue showed a steady increase, peaking around $494 by late February. Active users also peaked at 4.8K in early February before gradually declining to 1.9K by the end of the quarter.
Idle Workout Master: MMA hero by EZ Games JSC. experienced a decline in weekly downloads from 3.6K in late December to 963 by the end of March. Weekly revenue remained modest, peaking at $22 in late January. Active users saw a notable drop from 5.3K in late December to 1.6K by the end of March.
Punchy Race: Run & Fight Game from CASUAL AZUR GAMES had a consistent yet low performance. Weekly downloads decreased from 2.3K in early January to 137 by the end of March. Revenue remained minimal, with only slight peaks of $6 in late March. Active users declined from 3.2K in late December to 697 by the end of the quarter.
Level Up Runner by Lion Studios saw fluctuating weekly downloads, peaking at 1.1K in early January and ending at 485 in late March. Revenue was relatively low, with minor peaks around $28 in mid-January. Active users peaked at 1.8K in early January but gradually decreased to 816 by the end of March.
I, The One — Fun Fighting Game, also from CASUAL AZUR GAMES, had steady weekly downloads, starting at 602 in late December and ending at 269 by the end of March. Revenue remained minimal with occasional peaks, such as $13 in late March. Active users started at 1.4K in late December and decreased to 816 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.